Monday, April 8, 2019

Dealing With Video Games’ Problems Essay Example for Free

Dealing With Video posts Problems EssayIn present-day society, with the Internet technologies developing rapidly, characterization games meet assumed an increasingly crucial role in peoples lives. Admittedly, tv games whitethorn lure lots of people, and gaming industry has achieved a good success. However, there be many problems with word picture games much(prenominal)(prenominal) as game dependence of Chinas youth and the utilitarian behaviors of the game companies so that it is distinguished to reinforce the regulation of video games.The most severe problem ca engaged by video games is gaming habituation, curiously for Chinas youth. The youth of China atomic number 18 the most plugged-in, an alarming statistics shows that 42% report whimsey addicted to the video games, according to Dr. Tao, who set up Chinas first Internet addiction clinic at the Military General Hospital in Beijing (Dubois). Addiction is an appropriate word to portray those game players who imme rse themselves in the practical(prenominal) world of video games and cannot control themselves. Long-term Internet addiction would result in brain structural alterations, which probably contri entirelyed to chronic dysfunction (Dubois). Peoples perfunctory reported a 14-year-old boy who died after a four storey fall due to hallucinations brought on by his obsession with the popular video game Legend. (Dubois). Also, other similar tragedies happened because of the addiction. According to China casual and The Guardian, two Chinese teenagers from different places committed suicide byjumping from buildings after playing cosmos of War Craft (WOW) for dozens of hours (Dubois). Therefore, it is apparent from these facts that China is facing a problem of gaming addiction.Moreover, the problems are also caused by the utilitarian gaming industry. Game companies are utilitarian that they do not run across the effect that their games will bring to the players but just care about their profit . To attract more kids, Game console sell gift cards at convenience stores that allow kids to make purchases on video games, even if they dont have a credit card (Henn 4). This will make almost kids play video games without their parents permission and whitethorn even cause addiction and family conflicts. Henn states Researchers in game companies hint games to get players to stay on longer, or to encourage them to spent money on digital goods (2) and the thought process is to make gamers uncomfortable, frustrate them, take a delegacy their powers, crush their fortsand then, at the last second, offer them a way out for a price (3). Young players whitethorn not have ability to make money, but they spend more and more realistic(prenominal) currency (paid for with real cash) (Clendenin) to get the latest and best virtual gaming equipment, which may even cause crimes. Peoples Daily reported that a 19-year-old college disciple stole 20,000 RMB at school in order to pay for the expens ive virtual commodities in his front-runner video game. Thus, unethical behaviors of gaming industry are also serious problems to solve.Regulations on video games may help to alleviate the severe situation. But to eradicate these problems, the Chinese government must have regulations that are powerful enough. Although the Chinese government has already built up some regulations on video games, these regulations may be not sufficient. In April 2007, the Chinese government introducedsome regulations to deal with such situation. It introduced an anti-addiction system that demand the players register with their real name and ID number and will limit the time players spend in their virtual world (Clendenin).There is also a total ban on minors handling virtual currency, used by many online games (Clendenin). The system indeed prevents players from overindulging in online games to some extent. However, the system is not as effective as expected since players just turn to other games afte r limited hours or they use fake registration information and change it frequently. Meanwhile, the game companies, which depend so much on video games for profit, will also invent more countermeasures to cope with these regulations(Clendenin). So if these regulations have no supporting measures, they may well become an ineffective attempt to solve these complicated issues. Hence, in order to eradicate the problems caused by video games, the Chinese government should have more powerful regulations on video games.To sum up, video games now indeed have caused serious problems for Chinas youth. After knowing the reasons for the problems, to deal with such situation, reinforcing the regulation of video games is essential to help solve the rigorous problems in China.Works CitedMultitasking After 60 Video Game Boosts Focus, Mental Agility. Shots. Writ. Jon Hamilton. NPR, 4 Sept. 2013. Radio.Video Game Creators Are Using Apps To Teach Empathy. wholly technical school Consider. Writ. Steven Henn. NPR, 20 Nov. 2013. RadioHow Video Games Are Getting Inside Your HeadAnd Wallet. All Tech Consider. Writ. Steven Henn. NPR, 29 Oct. 2013. RadioZhang, Zeoy. Has Chinas Online Gaming Addiction Become an Epidemic? The Diplomat. The Diplomat, 4 Oct. 2013. Web. 13 Feb. 2014.Clendenin, Mike. China Tightens Online Gaming Regulations. InformationWeek. N. p., 25 June 2010. Web. 20 bilk 2014Dubois, Matthew. Log in, sign out. The World of Chinese. N. p., 9 Mar 2013. Web. 20 Mar 2014

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